Showing posts with label XP. Show all posts
Showing posts with label XP. Show all posts

Wednesday, March 31, 2021

NPC companions

Companions are a special type of NPC that can be recruited into the party on a permanent (or at least long-term) basis. Other NPCs can join too of course but they aren't as important. Companions typically have special skills and underlying motivations that make them suitable for the life of an adventurer. Not all companions are created equal. Some have a larger part to play and even have fate/resolve to spend. Not as much as PCs but more than lesser NPCs 😅 

Companions do not track XP as PCs do. Instead, they start with whatever stats the GM deems them to have, and then develop at a slower pace than player characters do. Some of them have completed careers and are pretty advanced already. For example, Anna de Vedenza is a Physician (ex-Scholar), and Ulfberth is a Mercenary (ex-Berserker).

The best way to improve a companion is to interact with them. Learn their backgrounds, uncover their motivations, and help them accomplish tasks that matter to them. Each NPC has a little (or big) story arc that will unlock their potential. This interaction needs to take place over time when it's natural. It's not possible to just force some dialogue and be done with it.

Companions are generally inclined towards loyalty to the group but not all of them are equally loyal by nature. Treating companions well, giving them opportunities, and following their story arcs will generally improve their loyalty. Some companions like each other and will be more motivated by the presence of the other (A&A for example). The opposite is also true (Thesalva is not a great fan of Annika).

There are of course also XP rewards for PCs for following companion story arcs!


Wednesday, March 3, 2021

Rules of the Game pt. 4 (Experience)

The following changes to Experience are intended to keep the game running for a long time without exhausting all the interesting advancement options.

Careers

Leaving a career through a career exit:
  • Completed: 100 XP (requires taking all char advances -5% and all relevant skills/talents)
  • Incomplete: 200 XP (the GM might charge extra - or completely disallow - if you're just "passing through")
Entering a new basic career:
  • Within class: 100 XP (a soldier becoming a mercenary)
  • Other class: 200 XP (a soldier becoming a scribe)

Characteristics

Once you get beyond +10% the cost goes up, as show in this list:
  • +5%: 100 XP
  • +10%: 100 XP
  • +15%: 150 XP
  • +20%: 200 XP
  • +25%: 250 XP
  • +30%: 300 XP
  • +35%: 350 XP
  • +40%: 400 XP

Skills

Added a +30% mastery option.

  • Basic skill: 100 XP
  • Advanced: 200 XP
  • +10%: 100 XP
  • +20%: 200 XP
  • +30%: 300 XP

Talents

The list of talents will be expanded and organized into 3 Tiers, each with a different cost.

Some talents can be taken multiple times by purchasing them at higher tiers. Pay the cost of the higher tier.

  • Tier 1: 100 XP
  • Tier 2: 200 XP
  • Tier 3: 300 XP