The following changes to Experience are intended to keep the game running for a long time without exhausting all the interesting advancement options.
Careers
Leaving a career through a career exit:
- Completed: 100 XP (requires taking all char advances -5% and all relevant skills/talents)
- Incomplete: 200 XP (the GM might charge extra - or completely disallow - if you're just "passing through")
Entering a new basic career:
- Within class: 100 XP (a soldier becoming a mercenary)
- Other class: 200 XP (a soldier becoming a scribe)
Characteristics
Once you get beyond +10% the cost goes up, as show in this list:
- +5%: 100 XP
- +10%: 100 XP
- +15%: 150 XP
- +20%: 200 XP
- +25%: 250 XP
- +30%: 300 XP
- +35%: 350 XP
- +40%: 400 XP
Skills
Added a +30% mastery option.
- Basic skill: 100 XP
- Advanced: 200 XP
- +10%: 100 XP
- +20%: 200 XP
- +30%: 300 XP
Talents
The list of talents will be expanded and organized into 3 Tiers, each with a different cost.
Some talents can be taken multiple times by purchasing them at higher tiers. Pay the cost of the higher tier.
- Tier 1: 100 XP
- Tier 2: 200 XP
- Tier 3: 300 XP
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