Wednesday, January 26, 2022

Career spotlight: Knight & Knight of the Inner Circle

 


KNIGHT

Knights are professional Soldiers, generally, but not always of Noble blood. They specialize in fighting in heavy armour while using large weapons, often from horseback, and comprise a general’s most elite shock troops. Many Knights have a duty to protect the lower classes, though not all of them acknowledge it. There are a large number of knightly orders hailing from both the Empire and Bretonnia, such as the Knights of the White Wolf, the Knights Panther, the Reiksgard Knights, and the Grail Knights. Religious orders of Knights are known as templars.

WS

BS

S

T

Ag

Int

WP

Fel

+30

+10

+20

+20

+20

+10

+20

+10

Skills: Academic Knowledge (Genealogy/Heraldry or Religion), Academic Knowledge (Strategy/Tactics), Cool, Dodge, Perception, Ride, Secret Language (Battle Tongue), Speak Language (any two)

Talents: Specialist Weapon Group (Cavalry), Specialist Weapon Group (Flail), Specialist Weapon Group (Two-handed), Strike Mighty Blow, Swift Attack

Trappings: Flail or Morning Star, Lance, Heavy Armour (Full Plate Armour), Shield, Religious Symbol, 25 gc, Destrier with Saddle and Harness

Career Entries: Noble, Pistolier, Sergeant, Squire

Career Exits: Captain, Initiate, Knight of the Inner Circle, Noble Lord, Vampire Hunter

KNIGHT OF THE INNER CIRCLE

Within each knightly order there are those who rise to the top, the best of the best. They have proven themselves valiant and loyal time and time again and for that they are brought into the inner circle of the order. They command Knights in the field, represent the order at court, and make the important decisions. They are some of the greatest warriors the Old World has to offer and many of them have been entrusted with dangerous secrets about the foundations of their group. Each one of them aspires to become the Grand Master of his order. That is the pinnacle of knighthood.

WS

BS

S

T

Ag

Int

WP

Fel

+40

+15

+25

+25

+25

+20

+30

+20

Skills: Academic Knowledge (Genealogy/Heraldry or Religion), Academic Knowledge (Strategy/Tactics), Dodge Blow, Perception, Ride, Secret Language (Battle Tongue), Speak Language (any two)

Talents: Lightning Attack, Specialist Weapon Group (Cavalry), Specialist Weapon Group (Flail), Specialist Weapon Group (Two-handed), Strike Mighty Blow

Trappings: Flail or Morning Star, Lance, Heavy Armour (Full Plate Armour), Shield, Religious Symbol, 25 gc, Destrier with Saddle and Harness

Career Entries: Knight, Witch Hunter

Career Exits: Captain, Champion, Noble Lord, Witch Hunter


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