KNIGHT
Knights are professional Soldiers, generally, but not always of Noble
blood. They specialize in fighting in heavy armour while using large weapons,
often from horseback, and comprise a general’s most elite shock troops. Many
Knights have a duty to protect the lower classes, though not all of them
acknowledge it. There are a large number of knightly orders hailing from both
the Empire and Bretonnia, such as the Knights of the White Wolf, the Knights
Panther, the Reiksgard Knights, and the Grail Knights. Religious orders of
Knights are known as templars.
WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
+30 |
+10 |
+20 |
+20 |
+20 |
+10 |
+20 |
+10 |
Skills: Academic Knowledge
(Genealogy/Heraldry or Religion), Academic Knowledge (Strategy/Tactics), Cool, Dodge, Perception, Ride, Secret Language
(Battle Tongue), Speak Language (any two)
Talents: Specialist Weapon Group (Cavalry), Specialist Weapon Group (Flail),
Specialist Weapon Group (Two-handed), Strike Mighty Blow, Swift Attack
Trappings: Flail or Morning Star, Lance, Heavy Armour (Full Plate Armour),
Shield, Religious Symbol, 25 gc, Destrier with Saddle and Harness
Career Entries: Noble, Pistolier, Sergeant, Squire
Career Exits: Captain, Initiate, Knight of the Inner Circle,
Noble Lord, Vampire Hunter
KNIGHT
OF THE INNER CIRCLE
Within each knightly order there are those
who rise to the top, the best of the best. They have proven themselves valiant
and loyal time and time again and for that they are brought into the inner
circle of the order. They command Knights in the field, represent the order at
court, and make the important decisions. They are some of the greatest warriors
the Old World has to offer and many of them have been entrusted with dangerous
secrets about the foundations of their group. Each one of them aspires to
become the Grand Master of his order. That is the pinnacle of knighthood.
WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
+40 |
+15 |
+25 |
+25 |
+25 |
+20 |
+30 |
+20 |
Skills: Academic Knowledge
(Genealogy/Heraldry or Religion), Academic Knowledge (Strategy/Tactics), Dodge
Blow, Perception, Ride, Secret Language (Battle Tongue), Speak Language (any
two)
Talents: Lightning Attack, Specialist Weapon
Group (Cavalry), Specialist Weapon Group (Flail), Specialist Weapon Group
(Two-handed), Strike Mighty Blow
Trappings: Flail or Morning Star, Lance, Heavy Armour (Full Plate Armour),
Shield, Religious Symbol, 25 gc, Destrier with Saddle and Harness
Career Entries: Knight, Witch Hunter
Career Exits: Captain, Champion, Noble Lord, Witch Hunter
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