Couple of new advanced careers. Might add some of the new skills and talents. But at least you see the stat lines.
DAEMON
SLAYER
WS | BS | S | T | Ag | Int | WP | Fel |
+45 | +10 | +35 | +35 | +30 | +5 | +35 | +5 |
Yeah, he's a skilled operator.
NOBLE
LORD
Noble Lords are members of the nobility with actual power and
responsibility, unlike the many dilettantes who fill the courts of the Old
World. Some inherit their positions, whereas others forcefully claw their way
to them. All of them tend to be strong-willed, adroit public speakers, and
skilled fighters. They must be adept at resolving local disputes, negotiating
court politics, and leading troops in the field. Some of the most powerful
Noble Lords in the Empire are the Elector Counts who choose from among their
number who will be the next Emperor.
WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
+30 |
+20 |
+15 |
+15 |
+25 |
+30 |
+30 |
+40 |
Skills: Academic Knowledge
(History or Strategy/Tactics), Academic Knowledge (Genealogy/Heraldry), Charm,
Command, Common Knowledge (the Empire), Evaluate, Gossip, Perception,
Read/Write, Ride, Speak Language (Classical), Speak Language (Reikspiel)
Talents: Master Orator, Public Speaking, Specialist Weapon Group (Fencing), Swift Attack
Trappings: Best Craftsmenship Rapier or Foil, Best Craftsmenship Noble’s Garb,
500 gc, Jewellery worth 500 gc, Destrier with Saddle and Harness
Career Entries: Courtier, Knight, Knight of the Inner Circle, Politician, Sea Captain
Career Exits: Captain, Knight, Scholar, Sea Captain
WITCH
HUNTER
Witch Hunters are grim individuals who have dedicated their lives to
eradicating the forces of Chaos, either in the service of the state or the
Church of Sigmar. They prefer to seek out Chaos cultists, Mutants, and heretics
that have insidiously hidden amidst the cities of the Empire. However, they
will travel far indeed if they think they can strike a meaningful blow against
the forces of evil. Witch Hunters tend to be a surly and suspicious lot with no
qualms about killing innocents, so long as they also manage to slay the guilty,
which means their appearance is often regarded with dread by other folk.
WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
+35 |
+35 |
+20 |
+20 |
+20 |
+20 |
+40 |
+20 |
Skills: Academic Knowledge
(Magic), Academic Knowledge (Necromancy), Academic Knowledge (Theology), Charm,
Command, Common Knowledge (the Empire), Cool, Gossip, Initiative, Intimidate, Perception, Ride,
Search, Silent Move, Speak Language (any one)
Talents: Lightning Parry, Lightning Reflexes or Marksman, Lightning Attack, Menacing, Public
Speaking, Sixth Sense, Specialist Weapon Group (Crossbow), Specialist Weapon
Group (Entangling), Specialist Weapon Group (Throwing), Stout-hearted, Strike
Mighty Blow
Trappings: Crossbow Pistol with 10 bolts, Best Craftsmenship Hand Weapon, 4
Throwing Knives/Stars, Heavy Armour (Full Plate Armour), 10 Yards of Rope
Career Entries: Anointed Priest, Assassin, Champion, High Priest,
Judicial Champion, Knight of the Inner Circle, Vampire Hunter
Career Exits: Captain, Champion, Demagogue, Initiate, Knight of
the Inner Circle
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