Wednesday, January 26, 2022

Career spotlight: Noble Lord & Witch Hunter

 


Couple of new advanced careers. Might add some of the new skills and talents. But at least you see the stat lines.

DAEMON SLAYER

 Hmmm... ye'r not a dwarf, are ye?

WS

BS

S

T

Ag

Int

WP

Fel

+45

+10

+35

+35

+30

+5

+35

+5

Yeah, he's a skilled operator.

NOBLE LORD

Noble Lords are members of the nobility with actual power and responsibility, unlike the many dilettantes who fill the courts of the Old World. Some inherit their positions, whereas others forcefully claw their way to them. All of them tend to be strong-willed, adroit public speakers, and skilled fighters. They must be adept at resolving local disputes, negotiating court politics, and leading troops in the field. Some of the most powerful Noble Lords in the Empire are the Elector Counts who choose from among their number who will be the next Emperor.

WS

BS

S

T

Ag

Int

WP

Fel

+30

+20

+15

+15

+25

+30

+30

+40

Skills: Academic Knowledge (History or Strategy/Tactics), Academic Knowledge (Genealogy/Heraldry), Charm, Command, Common Knowledge (the Empire), Evaluate, Gossip, Perception, Read/Write, Ride, Speak Language (Classical), Speak Language (Reikspiel)

Talents: Master Orator, Public Speaking, Specialist Weapon Group (Fencing), Swift Attack

Trappings: Best Craftsmenship Rapier or Foil, Best Craftsmenship Noble’s Garb, 500 gc, Jewellery worth 500 gc, Destrier with Saddle and Harness

Career Entries: Courtier, Knight, Knight of the Inner Circle, Politician, Sea Captain

Career Exits: Captain, Knight, Scholar, Sea Captain

WITCH HUNTER

Witch Hunters are grim individuals who have dedicated their lives to eradicating the forces of Chaos, either in the service of the state or the Church of Sigmar. They prefer to seek out Chaos cultists, Mutants, and heretics that have insidiously hidden amidst the cities of the Empire. However, they will travel far indeed if they think they can strike a meaningful blow against the forces of evil. Witch Hunters tend to be a surly and suspicious lot with no qualms about killing innocents, so long as they also manage to slay the guilty, which means their appearance is often regarded with dread by other folk.

WS

BS

S

T

Ag

Int

WP

Fel

+35

+35

+20

+20

+20

+20

+40

+20

Skills: Academic Knowledge (Magic), Academic Knowledge (Necromancy), Academic Knowledge (Theology), Charm, Command, Common Knowledge (the Empire), Cool, Gossip, Initiative, Intimidate, Perception, Ride, Search, Silent Move, Speak Language (any one)

Talents: Lightning Parry, Lightning Reflexes or Marksman, Lightning Attack, Menacing, Public Speaking, Sixth Sense, Specialist Weapon Group (Crossbow), Specialist Weapon Group (Entangling), Specialist Weapon Group (Throwing), Stout-hearted, Strike Mighty Blow

Trappings: Crossbow Pistol with 10 bolts, Best Craftsmenship Hand Weapon, 4 Throwing Knives/Stars, Heavy Armour (Full Plate Armour), 10 Yards of Rope

Career Entries: Anointed Priest, Assassin, Champion, High Priest, Judicial Champion, Knight of the Inner Circle, Vampire Hunter

Career Exits: Captain, Champion, Demagogue, Initiate, Knight of the Inner Circle


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