Mixing stats from both editions won't work very well!
Let's go with 4ed but adapted for use in 2ed.
ARMOR
Armor values are increased.
- Heavy clothes, furs, hides: 1
- Leather/gambeson: 2
- Boiled/studded leather: 4
- Mail/scale: 4
- Plate: 4
- Perception -10% when wearing the helmet.
- Stealth -10% when using the breastplate (but no movement penalties due to Sturdy).
CRIT DEFLECTION
When you take a crit, you can decide to (permanently) reduce AP by 1 in that location. If you do, ignore the crit, but take wounds as normal.
If the attack triggers Partial or Weakpoints qualities, you can't crit deflect!
BASE DAMAGE
The base damage of all weapons increased to compensate for armor effectiveness. Overall it's more dangerous to go into battle without armor!
Some examples:
- 2H: SB+4
- Sword: SB+2
- Light: SB+1
- Dagger: SB
- Longbow: SB+2
- Bow: SB+1
- Heavy Crossbow: +9
- Crossbow: +8
- Rifle: +8
- Handgun: +8
- Pistol: +7
MINIMUM DAMAGE
Minimum damage on the d10 is equal to the number of SL you got on the attack. So if you got 6 SL the die counts as 6 even if you rolled 1-5.
Impact: This quality is NOT used. It's replaced by a plethora of other 4ed qualities!
CRITICAL HITS
Any double rolled n the attack is a potential crit (has to hit in the first place though).
Impale: Also crits on "0s".
Ulric's Fury: Is NOT used. It's been replaced by the new crit rules!
EVASION
You get one Reaction per round that can be used to avoid incoming attacks.
- You can only try to evade each attack ONCE (parry or dodge).
Dodge: Roll Ag to oppose the attack. If you succeed, the attack is canceled.
Parry: Roll WS to oppose the attack. If you succeed, the attack is canceled.
- You need a ready weapon to parry with.
- You can get BONUS parry if you have an off-hand weapon or shield, or if you use the Parrying Stance half action.
RIFLE
Precise: +1 SL to any hit (helps with minimum damage).
Reload: It's an extended action (using BS) where you need SL = reload value to get it ready for the next shot.
Hurried Reload (new rule based on player input): Attempt to Reload as a Half-action. The Reload value is unchanged and a failure means the attempt is ruined, wasting 1 ammo and requiring you to start over. A black powder weapon that's been reloaded like this loses all positive qualities (for that shot).
Rapid Reload: Reduces Reload by 1.
AMMO
Rifles always use bullets and powder.
Impale: Also does crits on '0s'.
Penetrating: -2 AP from armor (replaces the 4ed version).
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