Sunday, February 14, 2021

Rules of the Game pt. 1 (character creation)

Wrong kind of hero

Some of these changes are tweaks to 2nd edition rules, others have been taken from 4th edition, and finally, some are intended to help/boost a lone PC.

PRIMARY CHARACTERISTICS

Add +10% to all primary characteristics.

So humans start with 30+2D10 (average 41%) in everything.

This gives a better base chance of success so the GM doesn't have to hand out positive modifiers all the time.

Weapons (firearms for example) that do NOT add SB to damage get +1 to their damage profile to compensate.

Then add +5% to all primary characteristics.

Wigmar basically starts with 35+2D10 (average 46%) in everything.

This is a lone wolf bonus. He'll be making more checks than most Warhammer PC so he needs the boost.

SECONDARY CHARACTERISTICS

Attack: The attack characteristic is not used. 

Replaced by rules for multiple attacks and talents. Similar to how the 40k games work.

Wounds: Do not roll for wounds. 

Add together the bonus for S, T, and WP. 

So if you're S 41, T 45, WP 39 you have 11 starting wounds.

Characteristic Bonuses: All characteristics use their bonuses in some way (same as the 40k games). It's not important to record (there is room only for SB/TB) as it's always the 10-digit.

Fate: After you roll on the table, get +1 point. Lone wolf bonus.

Resilience: New stat from 4ed. Works in a fashion similar to fate, but differently. For now, just roll on the Fate table again and add +1 to whatever you get. Lone wolf bonus.

STARTING SKILLS

+10% to Common Knowledge tests related to Reikland.

STARTING TALENTS

Savy or Suave (from Reiklander background) +2 random talents.

MORE FLEXIBLE STARTING CAREERS

Some starting careers are rather weird when it comes to advances - soldiers getting no S or T, but +10% to Ag is one example. Starting careers are also rather limited in scope. It should be possible to stay in a career for a while - if you want to.

Here is the new Soldier advance.

SOLDIER

WS

BS

S

T

Ag

Int

WP

Fel

+15%

+15%

+10%

+10%

+10%

+5%

+10%

+5%


Here are some careers for comparison.

OUTRIDER

WS

BS

S

T

Ag

Int

WP

Fel

+10%

+15%

+5%

+5%

+15%

+15%

+10%

+5%

ROADWARDEN

WS

BS

S

T

Ag

Int

WP

Fel

+15%

+15%

+10%

+5%

+10%

+10%

+10%

+5%

THIEF

WS

BS

S

T

Ag

Int

WP

Fel

+10%

+10%

+5%

+5%

+20%

+10%

+5%

+15%

STARTING ADVANCES

Characters get TWO +5% advances instead of one. They must be taken in different characteristics.

SKILLS

Skills will be tweaked a little. Weird stuff like Blather will be dropped in favor of Deceive, for example. Not that important for Wigmar now. More later.

TALENTS

More talents will be added.

EXPERIENCE

The first advance in something typically costs 100 XP but then it gets more and more expensive. XP gain adjusted to compensate. This is done to make it possible to keep playing and advancing for quite some time.

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