WITCH
HUNTER
Witch Hunters are grim individuals who have dedicated their lives to
eradicating the forces of Chaos, either in the service of the state or the
Church of Sigmar. They prefer to seek out Chaos cultists, Mutants, and heretics
that have insidiously hidden amidst the cities of the Empire. However, they
will travel far indeed if they think they can strike a meaningful blow against
the forces of evil. Witch Hunters tend to be a surly and suspicious lot with no
qualms about killing innocents, so long as they also manage to slay the guilty,
which means their appearance is often regarded with dread by other folk.
WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
+30 |
+30 |
+20 |
+20 |
+20 |
+20 |
+40 |
+20 |
Skills: Academic Knowledge
(Magic), Academic Knowledge (Necromancy), Academic Knowledge (Theology), Charm,
Command, Common Knowledge (the Empire), Cool,
Gossip, Initiative, Intimidate, Perception,
Ride, Search, Silent Move, Speak Language (any one)
Talents: Lightning Parry,
Lightning Reflexes or Marksman, Lightning Attack,
Menacing, Public Speaking, Sixth Sense, Specialist Weapon Group (Crossbow),
Specialist Weapon Group (Entangling), Specialist Weapon Group (Throwing),
Stout-hearted, Strike Mighty Blow
Trappings: Crossbow Pistol
with 10 bolts, Best Craftsmenship Hand Weapon, 4 Throwing Knives/Stars, Heavy
Armour (Full Plate Armour), 10 Yards of Rope
Career Entries: Anointed Priest,
Assassin, Champion, High Priest, Judicial Champion, Knight of the Inner Circle,
Vampire Hunter
Career Exits: Captain, Champion,
Demagogue, Initiate, Knight of the Inner Circle
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