Version: 0.9 (2023-10-18)
Lore of Light (Light)
The Lore of
Light is the magic of physical and mental illumination. Based on manipulation
of Hysh, the White Wind of Magic, this lore is about truth, wisdom, radiant
power, and life-giving energy.
Magisters
of this lore are known as Hierophants or Light Wizards, and they are wise
philosophers, potent healers, and fearless Daemonbanishers.
Lore
Skill: Heal
MR 1
Clarity of Mind
MR: 1
CT: Half
Difficulty: Simple (+10)
Components: A clear glass bead
(+5)*
Range: Touch
Target: 1 creature
Duration: MR hours
Description: Reduce the penalty
(such as from high difficulty, fatigue, or whatever) applied to the target’s
Int, WP, or Fel tests.
Each creature can only be affected once by this spell;
if cast again, choose the same or another characteristic.
Dazzling Brightness
MR: 1
CT: Half
Difficulty: Simple (+10)
Components: A small mirror (+5)
Range: Medium
Target: Small AoE
Duration: Instantaneous
Description: Targets within the AoE
gain Blinded 1.
Multiple castings do not stack.
MR 2
Healing of Hysh
MR: 2+
CT: Full
Difficulty: Normal
(+0), Difficult (-20) if the target is Heavily injured, Hard (-40) if
Critically injured
Components: A vial of purified
and sanctified water (+10)*
Range: Touch
Target: 1 injured living creature
Duration: Instantaneous
Description: Touch an injured
target (including yourself) to heal MRx3 Wounds.
You cannot heal the same target repeatedly unless it
suffers additional Wounds.
The spell cannot heal the effects of Critical
injuries, only Wounds.
Inspiration
MR: 2
CT: 1 minute
Difficulty: Normal
(+0)
Components: A page torn from a
book related to the subject (+10)*
Range: Self
Target: You
Duration: Instantaneous
Description: Your next Knowledge
test gains a +30 bonus.
Radiant Gaze
MR: 2
CT: Full
Difficulty: Normal
(+0)
Components: A glass lens (+5)
Range: Close
Target: 1 creature
Duration: Instantaneous
Description: Conjure a magic
missile that does MRx2+6 damage.
Shimmering Cloak
MR: 2
CT: Half
Difficulty: Normal
(+0)
Components: A candle (+5)*
Range: Self
Target: You
Duration: MR minutes
Description: All non-magical ranged
attackshave their base damage reduced by 4 to a minimum of 0.
MR 3
Banish Fiend
MR: 3
CT: Full
Difficulty: Challenging
(-10)
Components: A holy artifact (+10)
or a sliver of bone from a saint (+15)*
Range: Medium
Target: 1 otherworldly creature
Duration: Instantaneous
Description: That target is
banished back to its home realm unless it makes a successful WP test.
Despite the spell’s name, it can banish any
otherworldly creature, such as elemental spirits and incorporeal undead (but
not corporeal undead), not just daemons of Chaos.
Blinding Light
MR: 3
CT: Full
Difficulty: Challenging
(-10)
Components: A polished gromnil
disk (+10) or a feather from an angel’s wing (+15)*
Range: Long
Target: Large AoE
Duration: Instantaneous
Description: Targets gain Blinded
4 unless they make a successful Agility test, in which case they only gain
Blinded 2.
Multiple castings do not stack.
Healing Circle
MR: 3
CT: Full
Difficulty: Normal (+0),
Difficult (-20) if the target is Heavily injured, Hard (-40) if Critically
injured
Components: A vial of purified
and sanctified water (+10)*
Range: Self
Target: Small AoE
Duration: Instantaneous
Description: As Healing of Hysh, but
instead of healing the caster MRX3 Wounds, it restores MR Wounds to the caster
and all allies at Close range. All other restrictions apply.
MR 4
Eyes of Truth
MR: 4
CT: Full
Difficulty: Difficult
(-20)
Components: A perfect glass
sphere coated in gold leaf (+15)*
Range: Self
Target: You
Duration: MR rounds
Description: Everything is
revealed. Ignores all forms of illusions, invisibility, darkness, disguises,
and stealth (both magical or mundane).
Greater Healing
MR: 4
CT: 2 Full
Difficulty: Difficult
(-20)
Components: A vial of purified
and sanctified water (+10)*
Range: Touch
Target: 1 injured living creature
Duration: Instantaneous
Description: As Healing of Hysh, but
the difficulty is not impacted by the target’s injuries, and it also removes the
following conditions from the target: Bleeding, Blinded, Deafened, Stunned, and
Unconscious (you obviously can’t cast a spell on yourself while Stunned, but
you can cast it on others). Note that the spell does NOT affect Fatigue or
Prone conditions.
The spell prevents Festering Wounds and reduces the
severity of Broken Bones and Torn Muscles (major becomes minor, minor are
ignored). The spell CANNOT restore amputated body parts or conditions incurred
by losing body parts.
MR 5
Daemonbane
MR: 5
CT: Full + Half
Difficulty: Hard (-40)
Components: A holy artifact (+10)
or a sliver of bone from a saint (+15)*
Range: Long
Target: Large AoE
Duration: Instantaneous
Description: You cast a group of
Daemons back to whence they came. Affected Daemons must make a successful WP
test or be banished to the Realm of Chaos.
Pillar of Radiance
MR: 5
CT: Full
Difficulty: Hard (-40)
Components: Diamond worth at
least 100GC (+10)*
Range: Long
Target: Large AoE
Duration: Instantaneous
Description: You focus and
concentrate the energy of Hysh into a deadly column of burning light that harm
Targets within the AoE suffer the effects of both the
Radiant Gaze and Blinding Light spells. Daemons take double damage and gain
Blindness 8 unless they make an Ag test (in which case they gain Blindness 4).
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