Petty Magic
Arcane
Cleanse
MR: 1
CT: Full
Difficulty: Simple (+10)
Components: A clean rag (+5)*
Range: Touch
Target: 1 object with Enc up to 75
Duration: Instantaneous
Description: A piece of equipment is cleaned to spotlessness.
Compulsion
MR: 1
CT: Half
Difficulty: Simple
(+10)
Components: A dab of butter (+5)*
Range: Close
Target: 1 creature
Duration: Instantaneous
Description: You compel the target
to drop whatever he is holding. The target can resist with a successful WP test.
Illuminate
MR: 1
CT: Half
Difficulty: Simple
(+10)
Components: A drop of lamp oil
(+5)*
Range: Personal
Target: 1 object you’re holding
Duration: 1 hour
Description: You can cause any
item in your grasp to glow like a lantern. If you drop the item, the spell
ends.
Magic Dart
MR: 1
CT: Half
Difficulty: Average
(+0)
Components: A small dart (+5)
Range: Close
Target: 1 creature
Duration: Instantaneous
Description: You throw a dart of
magical force at the target. This is a magic missile that automatically
hits for 1d010+WP bonus damage. Roll for hit location. Armor protects normally.
Sleep
MR: 1
CT: Half
Difficulty: Simple
(+10)
Components: A piece of down (+5)*
Range: Touch
Target: 1 creature
Duration: 1d10 rounds
Description: Target fall into a slumber unless a WP test is made. Sleeping characters are Prone and Unconscious
Divine
Blessing of Courage
MR: 1
CT: Half
Difficulty: Simple (+10)
Components: Tuft of dog hair (+5)*
Range: Close
Target: 1 creature that’s Frightened or Terrified
Duration: Instantaneous
Description: Your inspirational words put fire in the heart of an ally. Target
immediately regains his composure and may once again act as normal.
Blessing of Fortitude
MR: 1
CT: Half
Difficulty: Simple (+10)
Components: A piece of a turtle
shell (+5)*
Range: Touch
Target: 1 creature
Duration: 1 minute (6 rounds)
Description: Target gains +5 T and WP.
Blessing of Healing
MR: 1
CT: Half
Difficulty: Simple (+10)
Components: A sprig of holly
(+5)*
Range: Touch
Target: 1 creature that is Lightly injured
Duration: Instantaneous
Description: Target recovers 1 Wound. That character cannot be magically healed again
until it suffers additional wounds. The target also gains a +10 bonus to T to
avoid Festering Wounds and similar effects.
Blessing of Might
MR: 1
CT: Half
Difficulty: Simple (+10)
Components: An iron nail (+5)*
Range: Touch
Duration: 1 minute (6 rounds)
Duration: 1 minute (6 rounds)
Description: Target gains +5 WS and S.
Blessing of Protection
MR: 1
CT: Full
Difficulty: Average (+10)
Components: Holy symbol (+5)
Range: Personal
Target: You
Duration: 1 minute (6 rounds)
Description: You receive the protection of your patron deity. Anyone who tries to
attack (or otherwise harm) you must make a successful Simple (+10) WP test.
Those that fail must pick another target or take a different action.
Blessing of Speed
MR: 1
CT: Half
Difficulty: Simple (+10)
Components: Holy symbol (+5)
Range: Touch
Target: 1 creature
Duration: 1 minute (6 rounds)
Description: Target gains +1 M and +5 Ag.
Hedge
Hex (Ill Fortune)
MR: 1
CT: Full + Half
Difficulty: Simple (+10)
Components: A crude doll of the victim
(+5)
Range: Touch
Target: 1 object
Duration: 1 day
Description:
You enchant an item
so its bearer is cursed with bad luck. You must be able to touch the thing to
cast the spell (if the item is on someone’s person, the rules for touch spells
apply).
For the
next 24 hours, the bearer of the cursed item suffers a -10 penalty to all test.
The bearer will be highly reluctant to part with the object but is allowed a WP
test to break the spell’s effect if the curse is pointed out to him.
Ghost Step
MR: 1
CT: Full + Half
Difficulty: Simple (+10)
Components: A pinch of sand (+5)*
Range: Self
Target: You
Duration: 1 hour
Description:
You leave no visible tracks, no matter what type of terrain you are walking
through. Anyone trying to Track you suffers a –30 penalty.
Marsh Lights
MR: 1
CT: Full
Difficulty: Simple (+10)
Components: A firefly (+5)*
Range: Long
Target: Small AoE
Duration: 10 minutes
Description: You create a brace of
distant lights that suggest torches or lanterns. After creation, you can send
them off in any direction. They naturally follow corridors or paths and do not
need to be controlled or overseen. You can control them more closely if
desired, but only as long as they remain in line of sight. You can’t perform
any other actions while directly controlling the lights.
Shock
MR: 1
CT: Half
Difficulty: Simple (+10)
Components: A small pin (+5)
Range: Touch
Target: 1 creature
Duration: Instantaneous
Description: The target gains MR
stunned conditions unless it makes a successful WP test.
No comments:
Post a Comment